Hobby Projects: Gloomhaven Classes + Choose your own adventure

Info:

Team: 1 Designer
My Role: Designer
Made with: Cardboard/Photoshop/Google/Boardgamesmaker
Project Duration: many hours

My passion for games is never ending. As I do a lot of programming during work, I love to forgo those skills in favor of more design during my off hours.
These three images include custom classes I have made for the game Gloomhaven, and a Choose your own Adventure than can be read here.

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Syba Chess

Info:

Team: 1 Designer
My Role: Designer
Made with: Cardboard/Photoshop/Google/Boardgamesmaker
Project Duration: 240 hours

As with Tidnder and Amantha’s Day Off, this board game was also made as part of the celebration of sint nicholas, as wrapper for a present for a friend. The game is an asymmetrical non luck game based on risk and chess, and inspired by one of our many dnd campaigns.

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Amantha’s Day Off

Info:

Genre: Interactive Comic/Puzzle Game
Team: Just me
My Role: Programmer, Designer and ‘Artist’
Made in: Unity with C#
Project Date: November 2018
Project Duration: 150 hours


As a wrapper for the present I gave to a friend for the celebration of Sint Nicholas (Dutch Christmas), I made this interactive comic, in which you can swap the panels to change the story. Images are photoshopped versions of images found online.

 

Tidnder

Info:

Genre: Dating Game
Team: Just me
My Role: Programmer, Designer and ‘Artist’
Made in: Unity with C#
Project Date: November 2017
Project Duration: 120 hours


As a wrapper for the present I gave to a friend for the celebration of Sint Nicholas (Dutch Christmas), I made this variation of Tinder with characters from roleplaying games she and I play. The application is playable on smartphone, as well as PC.

Work at SRS

Info:

Team: 2 Programmers
My Role: Programmer
Made in: Visual Studio with C#
Project Date: 2016-2021
Project Duration: 5 years

My work at SRS involved all sorts of C# programming, such as integrating SDKs to make scanners and atm machines work, using pipes, soap and webservices to maintain connection with existing php and delphi code, and reconstructing existing C# code to allow adaptations to the code.

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City Bus Simulator 2015

Info:

Genre: Parking Game
Team: One 3D Artist, One 2D Artist, One Programmer
My Role: Programmer and Designer
Made in: Unity with C#
Project Date: May 2015
Project Duration: 20 days
Downloads: over 5 million
Despite little time to build it, City Bus Simulator 2015 ended up being incredibly succesful, with a fully integrated AI and traffic system and modular city blocks that could be re-used in a matter of seconds.

Bachelor/Master Project: PaperPath (formerly known as Rip)

Info:

Genre: Puzzle Game
Team: Just me
My Role: Programmer and Designer
Made in: Unity with C#
Project Date: Februari 3 2014
Project Duration: 6 Months

Mendel’s Meesterwerk

Info:

Genre: Serious Game
Team: 3 Artists, 1 Programmer/Designer, 2 Programmers, 1 Producer
My Role: Programmer and Designer
Made in: QT Creator with C++ and XML
Project Date: September 16 2013
Project Duration: 3.5 months

Zombanoia

Info:

Genre: Shooter/Survival Game
Team: 1 Programmer/Designer, 1 Sound Designer
My Role: Programmer and Designer
Made in: Flash with Action Script 3
Project Date: September 2 2013
Project Duration: 1 Week


Zombanoia is a game where a player has to face an endless wave of zombies… originating from two screens: one in the front, and one in the back. Although a player is unable to see all zombies arriving, he can hear the sounds a zombie makes to determine where it is coming from. The result is an exciting game.

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