Made with: Cardboard/Photoshop/Google/Boardgamesmaker Project Duration: 240 hours
As with Tidnder and Amantha’s Day Off, this board game was also made for sint nicholas, as part of a present for a friend. The game is an asymmetrical non luck based risk-like game, inspired by elements of one our dnd campaigns. Continue reading →
Genre: Interactive Comic/Puzzle Game Team: Just me My Role: Programmer, Designer and ‘Artist’
Made in: Unity with C# Project Date: November 2018 Project Duration: 150 hours
As a wrapper for the present I gave to a friend for the celebration of Sint Nicholas (Dutch Christmas), I made this interactive comic, in which you can swap the panels to change the story. Images are photoshopped versions of images found online.
Genre: Dating Game Team: Just me My Role: Programmer, Designer and ‘Artist’
Made in: Unity with C# Project Date: November 2017 Project Duration: 120 hours
As a wrapper for the present I gave to a friend for the celebration of Sint Nicholas (Dutch Christmas), I made this variation of Tinder with characters from roleplaying games she and I play. The application is playable on smartphone, as well as PC.
Made in: Visual Studio with C# Project Date: 2016-2020 Project Duration: 4 years
My work at SRS involved all sorts of C# programming, such as integrating SDKs to make scanners and atm machines work, using pipes, soap and webservices to maintain connection with existing php and delphi code, and reconstructing existing C# code to allow adaptations to the code. Continue reading →
Despite little time to build it, City Bus Simulator 2015 ended up being incredibly succesful, with a fully integrated AI and traffic system and modular city blocks that could be re-used in a matter of seconds.
Genre: Shooter/Survival Game Team: 1 Programmer/Designer, 1 Sound Designer My Role: Programmer and Designer
Made in: Flash with Action Script 3 Project Date: September 2 2013 Project Duration: 1 Week
Zombanoia is a game where a player has to face an endless wave of zombies… originating from two screens: one in the front, and one in the back. Although a player is unable to see all zombies arriving, he can hear the sounds a zombie makes to determine where it is coming from. The result is an exciting game.