Made with: Cardboard/Photoshop/Google/Boardgamesmaker Project Duration: many hours
My passion for games is never ending. As I do a lot of programming during work, I love to forgo those skills in favor of more design during my off hours. These three images include custom classes I have made for the game Gloomhaven, and a Choose your own Adventure than can be read here. Continue reading →
Made with: Cardboard/Photoshop/Google/Boardgamesmaker Project Duration: 240 hours
As with Tidnder and Amantha’s Day Off, this board game was also made as part of the celebration of sint nicholas, as wrapper for a present for a friend. The game is an asymmetrical non luck game based on risk and chess, and inspired by one of our many dnd campaigns. Continue reading →
Genre: Interactive Comic/Puzzle Game Team: Just me My Role: Programmer, Designer and ‘Artist’
Made in: Unity with C# Project Date: November 2018 Project Duration: 150 hours
As a wrapper for the present I gave to a friend for the celebration of Sint Nicholas (Dutch Christmas), I made this interactive comic, in which you can swap the panels to change the story. Images are photoshopped versions of images found online.
Genre: Dating Game Team: Just me My Role: Programmer, Designer and ‘Artist’
Made in: Unity with C# Project Date: November 2017 Project Duration: 120 hours
As a wrapper for the present I gave to a friend for the celebration of Sint Nicholas (Dutch Christmas), I made this variation of Tinder with characters from roleplaying games she and I play. The application is playable on smartphone, as well as PC.
Made in: Visual Studio with C# Project Date: 2016-2021 Project Duration: 5 years
My work at SRS involved all sorts of C# programming, such as integrating SDKs to make scanners and atm machines work, using pipes, soap and webservices to maintain connection with existing php and delphi code, and reconstructing existing C# code to allow adaptations to the code. Continue reading →
Despite little time to build it, City Bus Simulator 2015 ended up being incredibly succesful, with a fully integrated AI and traffic system and modular city blocks that could be re-used in a matter of seconds.