Novel: Ternary Logic

Info:

Team: 1 Writer
My Role: Writer
Made with: Microsoft Word
Project Date: 2023-2025

Project Duration: 2 Years


Humanity gave AIs synthetic bodies, Shells, then wondered why they ran.
Evelyn knows why. AIs are running from her as much as she is running from the past.
Robert knows why. AIs are running the world, replacing the workers of today.
Sam knows why. AIs are running like people because in this future, they are.
In a city where electronics emulate emotion and men mandate machines, three threads tangle—three lives shaped by wrongs of the past, present, and future. Like the Equalizers, a global agency tasked with keeping AIs in check, the three plead for peace yet demand justice. They want equality.
But equality always comes at a cost.
And some are done paying.
 

Hobby Projects: Gloomhaven Classes + Choose your own adventure

Info:

Team: 1 Designer
My Role: Designer
Made with: Cardboard/Photoshop/Google/Boardgamesmaker
Project Duration: many hours

My passion for games is never ending. As I do a lot of programming during work, I love to forgo those skills in favor of more design during my off hours.
These three images include custom classes I have made for the game Gloomhaven, and a Choose your own Adventure than can be read here.

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Syba Chess

Info:

Team: 1 Designer
My Role: Designer
Made with: Cardboard/Photoshop/Google/Boardgamesmaker
Project Duration: 240 hours

As with Tidnder and Amantha’s Day Off, this board game was also made as part of the celebration of sint nicholas, as wrapper for a present for a friend. The game is an asymmetrical non luck game based on risk and chess, and inspired by one of our many dnd campaigns.

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Amantha’s Day Off

Info:

Genre: Interactive Comic/Puzzle Game
Team: Just me
My Role: Programmer, Designer and ‘Artist’
Made in: Unity with C#
Project Date: November 2018
Project Duration: 150 hours


As a wrapper for the present I gave to a friend for the celebration of Sint Nicholas (Dutch Christmas), I made this interactive comic, in which you can swap the panels to change the story. Images are photoshopped versions of images found online.

 

Tidnder

Info:

Genre: Dating Game
Team: Just me
My Role: Programmer, Designer and ‘Artist’
Made in: Unity with C#
Project Date: November 2017
Project Duration: 120 hours


As a wrapper for the present I gave to a friend for the celebration of Sint Nicholas (Dutch Christmas), I made this variation of Tinder with characters from roleplaying games she and I play. The application is playable on smartphone, as well as PC.

Work at SRS

Info:

Team: 2 Programmers
My Role: Programmer
Made in: Visual Studio with C#
Project Date: 2016-2021
Project Duration: 5 years

My work at SRS involved all sorts of C# programming, such as integrating SDKs to make scanners and atm machines work, using pipes, soap and webservices to maintain connection with existing php and delphi code, and reconstructing existing C# code to allow adaptations to the code.

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City Bus Simulator 2015

Info:

Genre: Parking Game
Team: One 3D Artist, One 2D Artist, One Programmer
My Role: Programmer and Designer
Made in: Unity with C#
Project Date: May 2015
Project Duration: 20 days
Downloads: over 5 million
Despite little time to build it, City Bus Simulator 2015 ended up being incredibly succesful, with a fully integrated AI and traffic system and modular city blocks that could be re-used in a matter of seconds.

Bachelor/Master Project: PaperPath (formerly known as Rip)

Info:

Genre: Puzzle Game
Team: Just me
My Role: Programmer and Designer
Made in: Unity with C#
Project Date: Februari 3 2014
Project Duration: 6 Months

Mendel’s Meesterwerk

Info:

Genre: Serious Game
Team: 3 Artists, 1 Programmer/Designer, 2 Programmers, 1 Producer
My Role: Programmer and Designer
Made in: QT Creator with C++ and XML
Project Date: September 16 2013
Project Duration: 3.5 months

Kusters Kubus

Info:

Genre: Casual Game
Team: 1 Programmer/Designer, 1 Artist, 1 Artist/Designer
My Role: Designer
Made in: Cardboard
Project Date: March 21 2013
Project Duration: 48 hours